local tv = get_trigger_variable(1) if tv == nil then return end local v = tv.integer if v < 0 then v = 0 end if v > 100 then v = 100 end local level = v / 100.0 local grp = nil local ok ok, grp = pcall(get_group, 0) if not ok or grp == nil then ok, grp = pcall(get_group, 'All Fixtures') end if ok and grp ~= nil then grp:set_master_intensity(level) end